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Daily Illuminator Archive for December 2012All Archives 
    December  1, 2012: Now that Ogre  is (mostly) through design and production, it is time I take a break and recharge. I need a good three or four weeks off to completely refresh my batteries, but for now I'll have to settle for taking a week to enjoy a cruise to Mexico . . .
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    December  2, 2012: Looking for an awesome game to play with the family? Look no further! . . . 
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    December  3, 2012: Christmas is coming up, faster than some of us would like. (*cough*me*cough*) Do you have all your shopping done? Don't know what to get that crazy munchkin in your life? . . . 
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    December  4, 2012: We continue having this problem with Munchkin  that's pretty awesome -- it sells fast. However, that also means we run out from time to time! . . . 
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    December  5, 2012: You don't need a dozen trucks full of asphalt and tar to make a road; just fire up your printer! With the Car Wars Deluxe Road Sections Set 1: Starter Set  -- newly released to e23 -- you'll be able to create the open road that is so essential to Car Wars  action . . .
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    December  6, 2012: My office already has one Dewback  statue and now I've pre-ordered a second, this time an animated-style Dewback  statue that's up for pre-order at Gentle Giant. Ever since I was very young and owned the old Kenner Dewback  toy (this old commercial brings back memories) I've loved these guys, and even after the physical changes to the creature design made in 1997, it is still one of my favorite Star Wars  monsters . . .
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    December  7, 2012: [We apologize for the typo in the headline. That should read "Signs."]
	We're in a festive mood here at Warehouse 23 . . .
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    December  8, 2012: How did I wind up, a grown man, wearing a pink shirt with evil horsies on it and making fuzzy plush ducks? Just lucky, I guess! . . . 
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    December  9, 2012: In Cthulhu Gloom , you make your intrepid investigators face the most terrible terrors and madness before helping them pass on to their inevitable doom. Unpleasant Dreams  brings the wonders and horrors of the Dreamlands to the table. Mix the 55 transparent cards in this set together with your copy of Cthulhu Gloom  to add morbid new Modifiers, Events, Stories, Transformations, and Untimely Deaths -- and a new family that calls the Dreamlands their home . . .
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    December 10, 2012: Not every trip on the road is a straight-forward fight to the death against murderous cyclists. Sometimes you need to merge ! . . . 
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    December 11, 2012: I just dropped in to Dan Davenport's #rpgnet IRC chat room. The guests tonight were author Jeff Thomas and game designer Mike Tresca, talking about their current Kickstarter project, Punktown  . . .
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    December 12, 2012: The Geminid meteor shower is making its annual appearance tomorrow and Friday, and we found some handy viewing tips if watching meteor showers is your thing. We have it on good authority that none of them will make it through the atmosphere . . .
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    December 13, 2012: As you might imagine, there are a few perks for working at a game company. One of the things we all look forward to each year is our pair of Game Days, one of which is today! . . . 
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    December 14, 2012: Its that time of year again -- holiday time! If you're wanting to grab something spiffy for that munchkin in your life, better act fast! . . . 
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    December 15, 2012: I went around and asked a bunch of my co-workers to recommend a geeky gift idea. Here's some of what I got:
	
		A miniature wriggling tentacle that plugs into a USB port . . .
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    December 16, 2012: Did someone ask you to wear "something festive" to the Christmas party, when you'd rather just put on your favorite zombie shirt? Luckily, now there's a happy medium--our new Zombie Santa T-Shirt ! . . . 
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    December 17, 2012: As the holidays approach, it's time to get together with friends as a merry band, and go forth and loot dungeons. The latest installment of Pyramid  masterfully melds mayhem and merriment: We proudly present Pyramid #3/50: Dungeon Fantasy II , providing support for your favorite old-school crypt-crawling GURPS  line . . .
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    December 18, 2012: Every year it happens. As soon as Halloween is over, or sometimes even before, all the stores start playing Christmas music all the time . . .
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    December 19, 2012: Every Christmas Eve, TV stations use their weather radar to track Santa's progress to your home town  But you can use the GURPS Hot Spots  series to track Santa through the past! Matt Riggsby -- the author of Hot Spots: Constantinople, 527-1204 A.D.  and Hot Spots: Renaissance Florence  -- takes us on a holiday tour of those two locales:
Is there a better place to celebrate Christmas than the foremost city of Medieval Christendom, Constantinople? . . . 
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    December 20, 2012: It had to happen some time -- we're taking a little bit of a break for the holidays and will start fulfilling orders again in the first week of 2013 . . .
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    December 21, 2012: Today's the day that the Mayan Long Count calendar either rolls over to a new cycle or, well, ends, taking the world with it. We can think of no better way to celebrate this auspicious day than with a rousing game of Munchkin Apocalypse .
	Special Rule: Today only, open a Seal when the Enemy Mayan  or Calendar Stone  is played . . .
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    December 22, 2012: Gamers, if you're in need of gifts for your friends you must take a look at the 2012 Board Game Geek Gift Guide. An impressive listing of games -- ranging from stocking stuffers to party games to all-time favorites -- the guide will be quite useful when it comes time to select a new game for your friends . . .
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    December 23, 2012: If you felt a breeze ruffle the back of your neck early on December 11, maybe it was newly discovered near-Earth asteroid 2012 XE54, which came closer to Earth than the Moon. (How newly discovered? . . . 
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    December 24, 2012: As the holidays approach, we at e23 start having a preternatural need to generate lists. However, rather than enumerating lords a-leaping or ladies dancing, we thought we'd ask authors William H . . .
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    December 25, 2012: Whatever your winter holiday of choice, we hope you are enjoying it with loved ones, eating well, and partaking in choice diversions...
	...and if those diversions happen to include some of our games, so much the better! . . . 
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    December 26, 2012: Our awesome and talented Sam Mitschke made a new trailer video for Nanuk , our social, competitive game of bidding and bluffing in the polar north. In Nanuk , players make bids for how long they can stay on the trail and how much they will bring home . . .
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    December 27, 2012: After SPIEL in Essen I had the chance to attend Spellenspektakel, formerly known as the best and biggest convention in the Netherlands, before it died due to mismanagement and a move to another location. Now it has been successfully revived by new experienced organizers and had a glorious return to Eindhoven . . .
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    December 28, 2012: NASA plans to launch a new Mars Rover in 2020 . . .
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    December 29, 2012: Pretty big. Here are some of our first actual printed samples, punched out, assembled, and documented with a ruler for your viewing pleasure . . .
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    December 30, 2012: Our friends at Evil Hat Productions are in the throes of a Kickstarter for the latest version of their FUDGE -inspired roleplaying game system, Fate . Fate Core  is, to quote from the Kickstarter, "the best version of Fate  we can possibly make."
	Their Kickstarter blew past its initial goal within an hour of launch, and is now surpassing stretch goals almost faster than the guys at Evil Hat can set them up. The best part is, when you back the Kickstarter, you can download a draft of Fate Core immediately  and even provide editorial and playtest feedback . . .
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    December 31, 2012: Privately operated manned spaceflight has been a growing commercial interest over the past ten years, but has been limited to the launching of suborbital spaceplanes and unmanned orbital prototypes. Now, a new venture called the Golden Spike Company wants to make manned missions to the moon a reality, and has announced plans to develop the capability to do so by 2020 . . .
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