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Daily Illuminator Archive for January 2013All Archives 
    January  1, 2013: Discovery News reports that scientists have uncovered a clue to the phenomenon behind the Chupacabra legend, a subject that frequently crops up in hobby games and media. The current theory is that they're wild dogs or coyotes infected with an extreme form of mange . . .
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    January  2, 2013: Ever wanted a full genetic analysis, but don't have access to a Star Trek  tricorder or a CSI  magic workbench? The folks at 23andMe can help . . .
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    January  3, 2013: I recently picked up the album "Replicant" from Wires Under Tension, a group Wikipedia describes as an "instrumental rock band." I can live with that description, but I think I'd get a bit wordier and describe them as "an incredibly outrageous instrumental rock band that rocks!" because that's exactly what they are. If you're looking for some new tunes for your library I suggest hitting the Wires Under Tension website and giving them a listen . . .
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    January  4, 2013: It happened again! Thanks to a combination of insane holiday sales and a shipping delay, our "extra buffer" supply of Munchkin  will probably run out around the end of January . . .
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    January  5, 2013: I will admit something to you: I am woefully disorganized outside of the office (Andrew, hush). So, when I play board games, I have a tendency to bunch of all the components and just drop them in the box, especially if there's no tray . . .
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    January  6, 2013: I, it seems, make more mistakes than I should. At least it feels that way to me sometimes, especially when games like Zombie Dice  and Munchkin Zombies  sell so fast that we run out before more copies arrive . . .
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    January  7, 2013: As those who've experienced Austin traffic can tell you, when you're trying to outrun bloodthirsty cyclists, sometimes you need some open road to make your escape. That's where Car Wars Deluxe Road Sections Set 3: Straights  comes in . . .
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    January  8, 2013: Our inestimable Convention Manager, Randy Scheunemann, will be on Internet radio station Armed Media's On the Air  this Wednesday at 10 PM CST, to talk gaming and other topics with host Mike Allen . . .
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    January  9, 2013: After all the inquisitive emails, forum posts, phone calls, coded letters, telegrams, carrier-pigeons, and smoke signals we received here at Warehouse 23, we are glad to say that the Munchkin Gameboard  is back! We can't blame you guys: it is pretty sweet -- not only do you get to make use of your Munchkin Pawns  so everyone can see at a glance who's at what level, but there are also official spots for Doors, Treasures, and Discard piles, to keep them in reach of all players and avoid late-game confusion! . . . 
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    January 11, 2013: According to io9, the (U.S.) National Intelligence Council predicts that transhumanism will be well on its way by 2030 . . .
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    January 12, 2013: Toronto's Museum of Inuit Art is putting up a new exhibition in Spring of 2013 called The Art of Play , to explore the history of games in the Arctic and examine the impact of the medium in a modern context. Naturally, we're sending them a copy of Nanuk  . . .
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    January 14, 2013: What's the world of tomorrow coming to? It's getting so you can't even mosey down the street with your bloodthirsty motorcycle gang without some nosy neighborhood watch exerting their inimitable influence . . .
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    January 15, 2013: As if gamers needed more encouragement to do bizarre things with food, British company Suck UK has created cookie cutters that allow you to make 3D dinosaurs. I wonder if they could make these in 1.5" hex scale . . .
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    January 16, 2013: So, we previously reported being out of Munchkin  and Munchkin Zombies  again. Good news: we found some! . . . 
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    January 17, 2013: OK, so that's not news -- I've played Chez Geek  and its variants dozens of times. (I even helped design one!) . . . 
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    January 18, 2013: And a bad year for people who think they're evil omens. Fortunately, we don't know anyone who still believes in nonsense like this, right? . . . 
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    January 19, 2013: Daniel, our Ogre  Line Editor, is here. He hit the floor running . .  . . .
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    January 20, 2013: Another long-time industry publication is closing its doors. Krause Publications has decided to stop publishing the Comics Buyer's Guide  after the March 2013 issue. CBG  was first published in 1971, and has been a staple of comic fans' libraries for four decades now . . .
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    January 21, 2013: Do they call it the heartland because of all the bleeding? It'd make a lot of sense; those Minneapolis autoduellists are ruthless  . . .
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    January 22, 2013: Ogre Designer's Edition Status Update
	
		The maps, counters, dice and play references (rulebook, scenario book and reference sheet) were sent to print in November. More counter test sheets and color proofs have arrived, surpassing our expectations for vibrancy and die accuracy . . .
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    January 23, 2013: (Yes, I know you don't set a calendar. Work with me here.) . . . 
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    January 24, 2013: These real-life military lasers recently tested in Germany look eeriely like Laser Turrets from the original Ogre  supplement, Shockwave . Almost thirty years ago,Shockwave  predicted that lasers would have a role on the battlefield, primarily in shooting down Cruise Missiles, but also as direct-fire weapons . . .
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    January 25, 2013: Lynn Willis, co-creator of Call of Cthulhu  and prolific author of brilliant roleplaying material, died on January 18. A full obit is here on the Chaosium site . . .
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    January 26, 2013: Following the theory that "You Always Need More Games," I offer a list of five games you should consider trying:
	Can't Stop  - First published in 1980, Sid Sackson's Can't Stop  is a press-your-luck game where as long as you can keep placing or moving one of your tokens you can roll again. I'm a pretty big risk taker when it comes to games and this is one of my favorites to pull out . . . especially when someone answers "no" to the question: "Have you ever played Can't Stop?"
	Incan Gold  - Also in the press-your-luck family is this fantastic game where everyone has to decide at the beginning of each turn whether to advance or to retreat . . .
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    January 27, 2013: On January 18th, we were pleased to host Karsten Esser, from our German publisher Pegasus Spiele. Meetings were had, decisions were decided, and secret plans were laid bare (and then promptly covered back up) . . .
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    January 28, 2013: It's a new year, the holidays are long over, and it's time to end January getting what you really  want. It's time to toss away that humdrum cutting-edge gear and get the even better  stuff with Pyramid #3/51: Tech and Toys III , the latest installment of Pyramid  . . .
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    January 29, 2013: Check out my new blog on Boardgamegeek, "OGRE: How a Giant Cybernetic Tank Changed My Life."
	As the new Ogre  Line Editor, I give the inside scoop on Kickstarter, Ogre Designer's Edition , new releases, the Ogreverse, and . . . ALL THINGS OGRE! . . . 
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    January 30, 2013: We previously announced that we were going to be on Geek and Sundry's TableTop  playing Chez Geek . The episode is now live! . . . 
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    January 31, 2013: NAC command to all divisions: Reinforcements have arrived from the Eurozone::
	One of the many unexpected consequences of the "catastrophic success" of the Ogre Designer's Edition  Kickstarter campaign last April was how the daily stretch goal promises generated a lot  of extra work. Thankfully for all concerned, one of the goals was to name a new Line Editor . . .
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