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Daily Illuminator Archive for June 2004All Archives 
    June  1, 2004: The title says it all. I will consider volunteer proposals to translate the Fourth Edition version of GURPS Lite  to Klingon . . .
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    June  2, 2004: The Maestro program lets you drive Spirit and Opportunity on Mars! Well, not really . . .
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    June  3, 2004: [WARNING: Not safe for worriers!] Ever really given serious thought to the end of the world? . . . 
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    June  4, 2004: Looking for a new way to wage an internal war? This site is satire . . .
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    June  5, 2004: Okay, so Munchkin Blender  hasn't even gone to press yet and you're already working on another one? Well, yes . . .
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    June  6, 2004: Down in the depths of the warehouse, we have a few little . . . research projects. Investigations into the nature of beings from other realities, how to build a better conspiracy, applesauce bread recipe modifications, you know how it goes: the usual projects one uses to fill up slow times between the coverups . . .
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    June  7, 2004: This Illuminator is a bit late, because the SJ Games party is just back from watching Harry Potter and the Prisoner of Azkaban . Mini-review:
Sufficiently faithful to the book . . .
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    June  8, 2004: How often have you wished that a creator whose work you really liked . . . an artist, a writer, a cartoonist, a musician . . . would give up that stupid, distracting day job, and devote himself to entertaining YOU with his creations? You've probably wished for that a lot more than it has happened . . .
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    June  9, 2004: In August 2004, Steve Jackson Games will release GURPS Fourth Edition , starting with the two-volume Basic Set . In addition to the regular Basic Set  books, we'll also do a special, one-time Deluxe Edition  . . .
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    June 10, 2004: Executive summary: We're working on it. Actual progress has been made on new coding, but there is much left to do. 37 files are completely ready for sale, and many more are in progress . . . these range from a couple of complete unpublished GURPS  books, to a variety of short adventures for  GURPS , In Nomine , and others . . .
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    June 11, 2004: Maybe they were told fishing hole and they heard black hole. For whatever reason, the little town   of Mayberry finds itself invaded by the United Federation of Planets . . .
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    June 12, 2004: After several years as production artist, artist, Art Director, Director of Special Projects, and various other hats, Phil Reed has returned to a freelance life. We'll miss him, but not too much, because he'll still be doing contract projects for us, and we expect to see  him at a playtest every so often . .  . . .
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    June 13, 2004: We continue to get questions about what the Fourth Edition of GURPS  will have on existing campaigns. We know that our fans have a significant investment in the current edition of GURPS  . . .
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    June 14, 2004: Elizabeth McCoy has written a Microsoft Excel spreadsheet that can be used to design celestials
for In Nomine . See the complete list of game aids here . . .
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    June 15, 2004: I am delighted to report that Randy Milholland made his goal and has given notice at his Awful Day Job. Soon he'll be full-time on Something Positive and his other projects . . .
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    June 16, 2004: So Austin now has its very own Apple Store. So we went . . .
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    June 17, 2004: Steve Jackson Games will have the following products out in September, 2004:
Get Nifty! 
Strange inventions. Mysterious aliens . . .
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    June 18, 2004: The following items are shipping to game distributors everywhere right now, and will be on your local game store shelves in a matter of days:
GURPS Dragons 
Dragons! The most fabulous of all fabulous beasts . . .
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    June 19, 2004: The new edition of the GURPS Basic Set  goes to print soon. Very soon . . .
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    June 20, 2004: There's not much time left, so if you haven't voted for the Origins Awards, hop on over to their voting page and get it done. We would be thrilled, of course, if you found any of our nominees worthy, but it's more important that you vote . . .
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    June 21, 2004: Well, mateys, I bethought me that ye might like to hear what's been a-eatin' of me brain these past watches . . .
It's Puzzle Pirates, a (massively) multiplayer online game from Three Rings. This is a first effort from a small group of experienced game creators who banded together to do something different . . .
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    June 22, 2004: Ever wondered how people die? Wonder no longer . . .
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    June 23, 2004: We're down to the wire on the GURPS Basic Set , and everyone is working hard. But tonight was movie night, and what did we watch? . . . 
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    June 24, 2004: Pyramid Magazine is currently seeking a number of experts for a possible long-term writing relationship.
"Experts in what?" you ask. Well... just about anything . . .
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    June 25, 2004: West End Games, publisher of the recently released D6 Adventure  game as well as the forthcoming D6 Space  and D6 Fantasy  games, is conducting a playtest of D6 Space: Ships  open to all Pyramid  subscribers. Although this is a playtest for an as-yet unreleased system, familiarity with D6 Star Wars, D6 Metabarons,  or other D6 System  rules will suffice . . .
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    June 26, 2004: We really thought the GURPS Basic Set  would go to press today. Well, not quite . . .
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    June 27, 2004: What do Spider-man, Will Smith, Harry Potter, and Vin Diesel have in common? They're all going to be running like hell from stuff this summer . . .
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    June 28, 2004: I'm now engaged in signing tip-in sheets . . . many, many tip-in sheets . . . for the GURPS Basic Set Deluxe Edition . Orders haven't closed yet, so we don't know how many we'll print, but it'll be at least 800 . . .
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    June 29, 2004: The tip-in sheet. The signatures will appear on the gold plate.
In August 2004, Steve Jackson Games will release GURPS Fourth Edition , starting with the two-volume Basic Set  . . .
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    June 30, 2004: GURPS Space: Starships Update adds new vehicle rules from GURPS Vehicles Expansion 1  and GURPS Vehicles Expansion 2  to the GURPS Space  starship construction rules. Author Eric B . . .
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